Maya vs Max

22 Nov

McElroy Flavelle (GD08)

I am quite likely the worst modeler to ever come through these hallowed halls so I may not be the best person to comment on this. That’s why this is going out in question form.

We all here “If you can use one, you can use the other” but let’s forget that sitting on the fence crap!

Which one is better?

Should VFS be teaching both. (Right now it’s only max in the game design program.)

Any body working in the industry- what are they using at your studio?




(The following is necessary to keep the site afloat, so please give it a looksee)

These days most of the cell phones are more than computers. They are almost like laptop computers with the internet and browsing etc. One does not eve need digital cameras.


10 Responses to “Maya vs Max”

  1. Brian November 22, 2007 at 11:24 pm #

    Let’s talk about two aspects: Design and 3D.

    Design –

    Maya is used because it works very well with proprietary software via plug-ins. I hear Max just isn’t as flexible that way.

    3D –

    Max’s rendering system is much better then Maya’s, but the interface just isn’t as smooth.

    Overall –

    They are basically the same.

    My Experience –

    For a design job, you’ll probably end up using Maya. I currently use Maya and have only opened it once in the entirety of my year at VFS. The transition was pie. A very tasty pie… Banana-cream perhaps.

  2. uzair June 30, 2008 at 7:13 pm #

    From what i have heard, people like using maya. And there’s a free version available too. The word maya also means magic.

  3. uzair June 30, 2008 at 7:24 pm #

    Maya is also expensive. However, for Ubisoft, EA, microsoft or other companies, price isn’t an issue. Call of duty was created by maya, whereas assasins creed was created using 3ds max, because some games require massive motion capture and 3d max is leading one.


    Tells why these games were made using specific software. Focuses on the most anticipated games including COD4, mass effect, heavily word and several others.

  4. don August 20, 2008 at 10:04 am #

    i want to be a game desingner and programmer …. can you give me some tips in this field please thnx im from philippines

  5. VISHNU August 22, 2008 at 9:09 am #

    Good day everyone…

    I am basically a Software Engineer, but have a great passion in Modelling, Animation and Rendering…

    I have even got 3d game designer award and I have great knowledge in
    Maya, Max and Blender…

    Max has become extremely popular in both the architectural and visualisation industries, an approximate sales split in these industries compared to Maya is around 80/20. In the games and TV/Broadcast industry it’s about 50/50 and in the Film industry it’s about 80/20 in Maya’s favour.

    Max has advantages over Maya with regards to the architectural and visualisation markets in terms of conceptual modelling tools, low-level polygonal modelling (vital for real-time applications), large scale environment creation (level edits, AEC scene visualisation), as well as interoperability with other Autodesk product lines. In the gaming, TV/Broadcasting areas Max has strengths that include ‘out of the box’ character rigging, motion capture handling, and animation layering.

    So what are the strong points of Maya? Well, after a relatively short period of becoming acquainted with Maya, I would be inclined to say that its main strength lies in NURBS modelling. Although Max can adequately model NURB surfaces, it is quite hard to use and so most MAX users rely on 3rd party products for surfacing. Maya has a different approach to NURBS modelling which seems to flow much easier than Max, and if asked to make a comparison with anything, then I would say it is closer to the tools and approach of Rhino. For those of you unfamiliar with NURBS, they are potentially complex surfaces that have a very low face count. For example, create a sphere using polygons and in making it smooth you might end up with over 100 faces. By using a Nurb Surface to create the same shape you are only dealing with a single face.

    Maya is also known for its fluid effects. This element of the software will allow the user to realistically simulate how fluids and gasses would react in real world environmental conditions. The type of effects that can be achieved are pyrotechnics such as fire, explosions and nuclear blasts; space including clouds, steam, mist, fog, smoke; and viscous effects which include molten lava and mud. The fluid effects also include an Ocean Shader for creating realistic open water and we can see how objects would look and react when floating or sinking. The closest weapon in the Max arsenal is the Reactor tool, which is good in some areas of object interaction but not as effective at fluid dynamics. Ancillary advantages include the advanced character rigging in Maya which will allow the user to totally customise the rig in a much easier way than achieving the same result in Max.

    Maya has a great tool called Paint Effects which will allow the user to draw free-hand on a surface; the software will add a 3D paint effect and there are plenty of effects that come standard with the software ranging from grass through to neon strobe lighting. The tool makes seemingly complex and impressive after-effects very quick to achieve.

    Maya will also run on Windows, Mac, and Linux platforms whereas Max is only available for Windows based systems. Maya’s latest incarnation – release 9 – is 32- and 64-bit, as is 3ds Max Release 9.

    Maya has improved alot (extremely) since 2006, that it is 95% more powerful in game designing and 100% more powerful in filming than max…

  6. Jared September 25, 2008 at 10:09 am #

    Thanks a lot Vishnu. That is an impressive post.
    I was looking for some sort of idea of what would be more useful for me. Im mainly a Maya user, but do have limited knowledge of Max too.
    Im wanting to get into either game environment design or architectural modeling. After reading what youve written, I think Maya would suffice.

    Questions (for anyone):
    How is Maya good at gamedesign if it’s not as good at creating low-poly models for realtime 3D?
    Can Maya be used for architectural modeling?


  7. uzair September 26, 2008 at 12:16 am #

    im currently using 3d max in my school; which is from the same manufacture of maya. At first, it seemed pretty easy to work with it and it was! i can’t comment more about it as im in early stages but in 4 classes, i have finished 70% of my tutorial.

    p.s., mack, WHERE ARE YOU!??

  8. Heather October 27, 2008 at 2:47 am #

    Well that was a good post by Vishnu, too bad it wasn’t theirs! it is from a magazine article, posted WORD FOR WORD!

    I didn’t see an author on the article, so if you wrote it then please excuse me. Otherwise, it is plagerism!

  9. vips November 4, 2008 at 10:28 am #

    3Ds max just a Platform for creating 3D. i dont just belive in defalt tools
    visualeffects-guys says that Maya have a great tools for smock and fire tools. i think 3ds max “fume fx” will work eazier than maya. Max video post will work greatly on the visual fx,Max particle flow is one of the good idea to creat stunning particle animation(i diiddts found any tools like pf sourse in maya)
    Rendering-WoW even both using Mentalray as a defolt plugin max mental ray option is very user friendly,pro meterials sss meterials car paint meterials is doin well in max. Other than mentalray vray,maxwell,fry ray ,Final Render,Brazil and Render man are additional stuff which is not in maya.
    Rigging and Animation-i just found for rigging and skinning both showing gud and same stuff.
    Modeling-Ya maya hav some eazier way to creat surfaes
    But Max hav gud stuff in low poly modeling
    texture-Both have same and gud stuff
    Price-u will get max in cheper price than maya
    Sorry for Bad English

  10. 3d-user August 16, 2010 at 11:24 pm #

    A similar comparison 3ds max and May, I was doing on your site

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