Chazz on Cheap

14 Nov

For those out there that play a lot of video games. I know you have heard somebody say that somebody’s technique and way of playing is “Cheap”.

Charles Robert Simmons II (GD08)

So is it really bad when somebody is being cheap in video games? Well what is being “Cheap”? We’ll I’d say that being cheap is something you do in a game, that uses game elements in a way that aren’t traditionally used. Also these techniques gives the person some what of an advantage in the game they are playing. So when you’re play against a player like why is it people don’t like it.

It’s not Cheating.

Yet in most circles its frowned upon.

But why is that?

So that’s my question, is being Cheap an unethical practice or just an ingenious way of using Gameplay elements.

Let me know people.

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4 Responses to “Chazz on Cheap”

  1. Todd Batty November 21, 2007 at 10:11 pm #

    “Cheap” gaming behavior is simply the result of poor game design, nothing more. The majority of gamers will gravitate towards whatever action provides them with the easiest path to victory and you cannot fault them for it. If people play your game in a manner in which you did not intend, that is your fault as a designer, not theirs as a player.

    The best real-world example of this that I can think of is NHL 08 by EA. For years, gamers and designers bemoaned the fact that they couldn’t get gamers to play hockey videos games like hockey should be played (ie setting up on the powerplay, icing the puck in pressure situations and when shorthanded, cycling the puck behind the net, etc).

    In NHL 08, the designers did a fantastic job of tuning the gameplay and adding in control features that created a gameplay system where the Users greatest chance for success lies in their ability to play the game using real-life hockey strategy. And because gamers naturally gravitate towards strategies that ensure them the greatest probability of success/victory, NHL 08 plays the closest to real hockey of any hockey video game I have ever played.

    If you haven’t played it, you should check it out. The learning curve is a bit steep but it’s well worth the effort.

  2. Pieter Parker November 22, 2007 at 3:36 am #

    It’s not cheap, it’s more inventive if anything.

  3. Nick Halme November 22, 2007 at 11:49 am #

    There are cheap strategies in any game – some are game breaking and it is due to poor design, but some can offer small advantages without ruining anything – ie. backwards sprinting in Castlevania SOTN.

    The problem is that most cheap strategies can be counted as exploits. This is why people hate cherry pickers in any game with a net, and it’s the same reason people are annoyed by players who go straight for the sticky-chainsaw attack in Gears of War. Most of these cheap tricks are not advanced strategies and cannot be called anything but exploiting something the designers didn’t think about. Some players like to gork the system, who doesn’t like to be a rebel?

    Players tend to dislike that kind of play because it isn’t fun to some people – while one person may enjoy drawing a giant dot on their screen so they can snipe people with no scope in Counter-Strike, another may not want to do the same because it ruins the game for them even if it confers an advantage.

    In conclusion, my theory is generally that more aggressive people will opt for a strategy that offers them the best chance at winning, because it goes against their logical nature to choose an inferior option of attack. Players that aren’t so cutthroat will tend to want the game to be played ‘the way it’s meant to be played’ (thanks Nvidia…) because they feel that unless players are on an even playing field, finding the best overarching strategy or tactic isn’t actually skillful playing.

  4. Brian November 22, 2007 at 6:50 pm #

    Anything is fair play when terms are agreed to.

    Example:
    Playing a game and both agree that a certain ‘tactic’ or ‘exploit’ is fair. Or, they both attempt it and the agreement is understood without ever being said. The play then turns from anger into “Man, I was a fool for letting myself fall into that trap.”

    If one person is on a different playing level, such as one refusing to use exploits, then it turns into a name-calling challenge. One calls the other ‘cheap’ while subsequently being labeled ‘unskilled.’

    Games require flow. If one person does not agree to the rules of engagement, their play will be broken and not fun. Period.

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